I feel that it's finally time to divulge what I have to think about some of the most ethically difficult issues in Philippine Online Gaming.
As a pragmatic online gamer, I’m not ready to accept the perfect world of ideals, with people who will not resort to supposedly underhanded means to gain power and prestige, and by that, I mean resorting to Real Money Trades or Deals, also known as PHP trading.
Now, how should a proper gamer approach these kinds of people? Honestly, I have been a conduit for either suggesting or outright dealing with these people. Some of them are out to get the most out of the game, after having lost interest in it. That kind of deal I can understand, and tolerate to a certain degree on power-gaming types of people. These people are ones we know we are going to miss, for they are the kind of person who loves a game, yet sees not the social value of their avatar, but instead their financial investment in them. Others, and the kind of person we should be more vigilant against, are the “businessmen” of any online game, out to make a profit out of the games we love, and out of gullible and unwise people who need a quick increase in power. They are the ones we should try to eradicate, since they distort the balance of power in any game versus honest players.
In gaming ethics, especially that of pen and paper role playing, making and trading an avatar for money is virtually unthinkable, and abhorrent. In an environment where people pay to enjoy their avatars, it is a different story. RMT or RMD will be here to stay. The thing that our developers and publishers of games can do is to make their games in a sense resistant to those deals made as a business, yet give a possible loophole for players who wish to retire to pass on their characters to those willing to carry on their name. Business in games should be made untenable by making items more “attached” to characters, like the soul-bound items in World of Warcraft. Virtual money WILL always be traded for real money, but making it less valuable by isolating items and characters from the money trade, like making only upgrade items worth selling in money instead of upgraded items themselves. It would of course be only a waste to leave power characters rotting in their accounts when their owners are gone. When a gamer quits, why not make others benefit by introducing them to gaming with those characters, and encourage them eventually to create their own. Education will always be the key to making gamers value their characters, but it requires people like us. It is our job to make them realize that their characters are essentially an expression and extension of our real lives. Achieving that is the realistic balance between responsible and ethical gaming.
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